How to trade, set trade rules, and trade routes in Manor Lords, explained (2024)

Trade is a mechanic in Manor Lords that allows you to turn your surplus goods into Regional Wealth, and then use that Regional Wealth to import other goods. It’s a good way to take something your town is good at — having a ton of wool, for example — and turning it into something your town needs, like more ale.

Our Manor Lords trade guide will explain all the steps to setting up a trading post, the rules for importing and exporting, and how (and why) to establish trade routes.

How trade works in Manor Lords

As you play Manor Lords, a travelling merchant will periodically wander through your town. These merchants visit your trading post — if you have one — and try to either buy or sell goods to match rules that you establish.

You’ll be able to import (pay Regional Wealth to bring in), export (send out goods in exchange for Regional Wealth), or full trade (either import or export to get your current surplus to match your desired surplus — more on this below).

Down below, we’ll also touch on the other kind of trading you can do at a pack station.

How to build a trading post

How to trade, set trade rules, and trade routes in Manor Lords, explained (1) Image: Slavic Magic/Hooded Horse via Polygon

The first step in setting up trade is just to build a trading post (4 timber). There, you can assign families to work at it — they’ll both head out to sell (export) good and also set up marketplace stalls to distribute the goods you import. You can also order a new horse for 30 Regional Wealth that will speed up transit times for your traders,

but you can only have two horses assigned.

On the trading post’s Trade tab, you’ll be able to set up the rules for your import-export business, including establishing trade routes.

How trade rules work, including ‘set rule to no trade’ explained

When you click on a trading post’s Trade tab, you’ll get a menu of all of the goods your town can have broken into six categories: construction, crops, food, crafting materials, commodities, and military.

How to trade, set trade rules, and trade routes in Manor Lords, explained (2) Image: Slavic Magic/Hooded Horse via Polygon

Below the categories, you’ll see a bunch of numbers and other information. Starting from the left, you can choose to import that specific good (pay Regional Wealth to get more), export it (send out that good in exchange for Regional Wealth), full trade (either import or export), or set it back to no trade (no trading of that good in either direction).

Next to the good, you’ve got a place to set your desired surplus. This is how many extra of that good you want to have on hand — surplus is calculated after the current construction and marketplace demand. For exporting, the trading post will send out that good until it gets down to that number. For importing, the trading post will bring in that good until you hit the number. For full trade, it’ll try to keep the surplus right at that number.

To the right of that, you’ll see the (current) export price followed by the import price (importing is always higher). Right next to that, there’s an indicator for the global market supply — basically how easy and cheap it is to get that good. It’s possible, for example, to flood the market and make exporting impossible.

All the way to the right is a button to establish a trade route.

How to establish a trade route

Travelling merchants wander through your town periodically. They’re not on a schedule, though, so they’re a bit unpredictable. They’ll also mix and match the goods they buy and sell, which means you might not get as many as you’re looking for. If you’re trying to keep your town supplied, that’s not ideal.

In the trading post menu, you can pay some Regional Wealth to establish a trade route. This just means that the travelling merchants’ visits will come on a regular schedule and will focus only on that one type of good — meaning you’ll move more of it.

Some goods — usually the more valuable ones — require a trade route to import or export.

Pack stations are not the same as trading posts

The other way to move goods between regions is by building pack stations (1 timber). These do a different type of trade. First, the families assigned to a pack station use mules (the only place mules are used in Manor Lords).

More importantly, pack stations don’t deal in Regional Wealth. Instead, pack stations only move goods between two settlements in two different regions you control. In the pack station menu, you’ll set the town that station trades with, what good they send out, and what good they exchange it for — with a modifier for the relative values of those goods.

  1. Polygon
  2. Manor Lords guides
  3. Beginner’s guide
  4. Burgage Plots
  5. How to farm
  6. Marketplaces
  7. Regional wealth
  8. Your first town
How to trade, set trade rules, and trade routes in Manor Lords, explained (2024)

FAQs

How to set trade route Manor Lords? ›

While it sounds like you need to set up some sort of physical road or passage, a trade route in Manor Lords is simply an option in the Trading Post menu - so click on the Trading Post and then the 'Trade' option. The sticking point here is that you need some Manor Lords regional wealth to basically 'buy' a trade route.

How to trade between regions Manor Lords? ›

You only need a Pack Station in the region you are sending from. And this is to exchange goods via barter. You technically can transfer more if, using Trading Posts, you have the items set to Export in town A and Import in towns B and so on.

How did ancient trade routes work? ›

The first and most extensive trade networks were actually waterways like the Nile, the Tigris and the Euphrates in present-day Iraq and the Yellow River in China. Cities grew up in the fertile basins on the borders of those rivers and then expanded by using their watery highways to import and export goods.

How do trade routes work in foundation? ›

To trade for goods you must have a place to keep them. Usually this is a warehouse. The best way to get Tools in the early parts of the game is to trade for them. For this you need an active trade route to a neighboring village that trades tools and a warehouse set to ACCEPT Tools.

Where is Manor Lords set? ›

Manor Lords is a city-building simulation game set in 14th Century Franconia, offering players a realistic medieval experience. Players must manage resources, trade routes, and military forces while balancing the needs of their subjects.

How do I manually set trade routes Stellaris? ›

Each upgraded starbase has one outgoing trade route, which initially connects directly to the capital, but can be manually re-routed to any other starbase (select the base in trade route mapmode, then right-click on the target base to cancel or switch route).

Can you buy a Lord of the Manor? ›

Lordships (sometimes known as 'Lord of the Manor') tend to be the most frequently bought and sold titles in England. To give you an idea of how much you might need to spend if you were to buy a lordship, the title 'Lordship of the manor of Wimbledon' sold for over £150,000 in the late 90s.

Did the manors need to trade why? ›

The most productive medieval manors were the most specialized; they farmed the most productive crops most intensively. These manors, however, had to trade for everything they could not supply themselves, and required markets in which to sell their surplus.

How do you become a Lord of the Manor? ›

How to Become a Laird, Lord or Lady
  1. Buy one: So long as don't mind that the Lordship or Ladyship is a fun novelty, It is possible to purchase a Lordship title from companies like Highland Titles. ...
  2. Marriage: If you marry someone who already holds a Lordship or Lady title, you may be entitled to use the title as well.

How do trade routes work? ›

Trade routes will form along the easiest, safest, cheapest path between two trade hubs (villages, cities etc). Generally this is the shortest route, along rivers and along the coast/ across the sea. Its a lot easier, faster and cheaper to transport goods over water.

What is the first trade route? ›

The Silk Road, commonly known as the first global trade route in history, had a scope and importance far greater than the simple exchange of goods. Indeed, the myriad of interconnected routes served as a vehicle for the fruitful exchange of arts, religion, cultures, ideas and technology.

What did trade routes do? ›

A trade route is a logistical network identified as a series of pathways and stoppages used for the commercial transport of cargo. The term can also be used to refer to trade over bodies of water.

How to start trading and where? ›

Four steps to start online trading in India
  1. Choose an online broker.
  2. Open demat and trading account.
  3. Login to your Demat/ trading account and add money.
  4. View stock details and start trading.

How to trade and where to start? ›

How to start trading stocks
  1. Open a trading account. You will need a broker to make trades, so you'll want to find one that you like and trust. ...
  2. Set your budget. Set a trading budget for yourself and stick to it. ...
  3. Learn the basic types of stock analysis. ...
  4. Practice with a stock market simulator. ...
  5. Plan your first trade.
Dec 28, 2023

How do you set up trade routes between settlements? ›

With the Local Leader perk, just open the workshop, highlight a settler, and click the supply line button. Then, choose what settlement you want them to supply and boom, the supply line is created.

How do I assign a trade route in Fallout 4? ›

Usage. To create a supply line, one must go into the workshop in one of the settlements, highlight a settler and press [Q] (or RB/R1 on XBOX/PS4) to display a list of owned settlements. Select the settlement to which one wants to link the current settlement.

How do you set trade routes in Civ 5? ›

When you decide to establish a route, first move an appropriate unit in a city in range of your destination. When you click on the Establish Trade Route option of the unit, the possible target cities will appear listed.

How do I set up a trade route in Anno? ›

Open the trade routes menu. Click the create route button at the bottom, then select charter route type. Select which good you want to transport. Click on islands on the region map on the right to select them and involve them in the trade route, first the pick-up island, then the destination island.

References

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